Although he is quick to give advice when it's needed. Įasy Pete's general attitude is just that, taking it easy. He still keeps a stash of dynamite buried around Goodsprings if ever a need arises for it, but won't let amateurs handle it for obvious reasons. In his prospecting hayday, Easy Pete was well versed in the use of explosives and considers himself an expert, and even has a deaf ear from using it too much. He also doesn't mind that the NCR keeps Caesar's Legion out of the Mojave, for which he cares little for, and even warns the Courier to keep a gun handy should they ever encounter the Legion. While Easy Pete doesn't care for the NCR's expansionist politics, he admits that the NCR has a lot of good, decent people. Now he "takes it easy" watching over the brahmin and bighorner herds. He eventually got too old for the prospector life and decided to settle in Goodsprings to get away from NCR politicking and expansionism. Even hit the jackpot with a "real good claim out east by the river," possibly referring to Cliffside prospector camp but lost it due to raiders.
#Fallout new vegas special stats install
This is to prevent an Endurance implant from being "free" (as otherwise it would be possible to install an Endurance implant and still have the same number of available implants as before). There is a special Endurance calculation used just for the New Vegas medical clinic implant limit, which is base Endurance minus any Endurance implant. However, these bonuses do not count for perk requirements. Starting Old World Blues automatically grants the Spineless perk (+1 Strength) and completing it gives the option to replace Spineless with Reinforced Spine (+2 Strength).
attributes default to 5 points per attribute, with an additional 5 points to be distributed during character creation, for a total of 40 points. As has been the case since Fallout, the character's S.P.E.C.I.A.L. system has remained mostly consistent throughout the Fallout series. Main article: Fallout: New Vegas primary statistics